Tickrate意思

"Tickrate" is a term commonly used in the context of online multiplayer video games, particularly first-person shooters (FPS) and other fast-paced games. It refers to the number of times per second that the game server updates the game state and sends out information to connected clients.

In simple terms, tickrate is a measure of the server's responsiveness and update frequency. A higher tickrate means the server is updating more frequently, which can result in a smoother and more responsive gameplay experience, especially for games that require precise aiming and fast reactions.

For example, a server with a tickrate of 64 updates the game state 64 times per second, while a server with a tickrate of 128 updates it twice as often, at 128 times per second.

Tickrate is an important factor in the overall quality of an online gaming experience, as it can affect the consistency of hit registration, the ability to track player movements accurately, and the overall feel of the game. Higher tickrate servers are generally preferred by competitive players and are often used in professional esports tournaments.